PROFESSIONAL SUMMARY -
Experienced 3D Artist with over 5+ years in AAA & AA game development. Proven expertise & specializing in 3D Art, Sculpting, Texturing, and Game Engine Integration, High/Low-Poly Modeling, Foliage, Modular Assets, Trim sheets, etc. Strong track record of delivering optimized, high-quality assets while collaborating closely with multidisciplinary teams to ensure cohesive and efficient production.
CORE SKILLS & COMPETENCIES -
3D Modeling - Low Poly & High Poly, Hard Surface & Organic
Digital Sculpting - High-detail sculpting, 3D Scan Processing (ZBrush)
Environment & Prop Art - Trim Sheets, Modular Design, Foliage Creation
Texturing - PBR, UV Mapping, Substance Painter, Marmoset Toolbag
Game Engine Integration - Unreal Engine, Unity, and proprietary game engines
Pipeline Efficiency – Asset production, workflow optimization, and technical problem-solving
EDUCATION -
B.A. (Honors) Game Art & Design
Jawaharlal Nehru Architecture and Fine Arts University, Hyderabad