This revolver is a game-ready 3D asset designed for real-time applications, showcasing detailed hard-surface modeling, realistic texturing, and optimized geometry. I aimed to capture the tactile feel of aged metal and wood, with a subtle narrative of wear and use suitable for a variety of game genres from action to western to noir-themed titles.
Every element was crafted with performance in mind while preserving a high level of visual fidelity. This asset is fully UV-unwrapped, baked, and textured using a PBR workflow, making it ready for integration into modern game engines like Unreal Engine and Unity.
This piece represents my focus on realism, technical precision, and visual storytelling through props.
-1x4K Map
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