Website powered by

Death Stranding 2 : On the Beach by KOJIMA PRODUCTIONS

As part of the Environment Art team at Lakshya Digital, I helped shape the world’s atmosphere through immersive, detail-driven 3D work.

Here's a breakdown of my contribution as 3D Artist:
-High-poly sculpting (ZBrush) for terrain, natural formations, damaged surfaces, and rubble
-Modular kits and hero assets for structures, jungle outposts, interiors, and urban ruins
-Photorealistic PBR texturing using both Substance Painter and Substance Designer, with layered material blending and mask-driven dirt, rust, and wear
-Low-poly asset optimization with efficient UVs, trim sheet workflows, and LODs for performance under tight polycount and memory budgets
-Cleanup and polish of scanned assets, foliage authoring, and atlas creation for organic world-building
-Worked alongside tech artists to implement custom shaders that responded to lighting, weather, and cinematic effects
-Ensured assets met strict performance, resolution, and streaming requirements, while preserving fidelity and narrative tone
-Close collaboration with art leads, tech, and QA to ensure every asset aligned with AAA quality benchmarks

Death Stranding 2 - Official Trailer

Death Stranding 2 - Kojima Productions Credit List (in game)

Death Stranding 2 - Kojima Productions Credit List (in game)

Death Stranding 2 - Lakshya Digital Credit List

Death Stranding 2 - Lakshya Digital Credit List