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Tactical Combat Helmet | Real-Time 3D Asset

Here's a real-time tactical helmet I created, designed for military and special ops settings.
I focused on achieving realistic texturing, detailed materials, and accurate proportions while keeping it optimized for in-game use.
Modeled in Blender & ZBrush, Baked & Textured in Substance Painter, and rendered in Unreal Engine.

Thanks for taking a look! Feedback and suggestions are always welcome.

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